⚡ KO System — Fully Customizable Knockout & Revive System for FiveM
Bring realism and intensity to your FiveM server with a next-gen knockout system that manages everything — from ragdoll physics and knockout states to revive timers, medical animations, and custom effects.
Designed to give players a more immersive and cinematic experience during fights or accidents, this system replaces the classic death mechanic with a dynamic KO and recovery system that you can fully customize to fit your server’s style.
🔥 Main Features:
🧠 Advanced Knockout System — Players get knocked out instead of dying instantly, adding a layer of realism and strategy to gameplay.
⏱️ Revive Timers — Set custom KO durations and recovery times to balance combat and roleplay.
🎬 Smooth Animations — High-quality animations for knockout, recovery, and revive actions.
💬 Notification Integration — Works perfectly with ox_lib
⚙️ Fully Configurable — Adjust all options in
config.lua: KO duration, effects, sounds, messages, and more.🪶 Optimized Performance — Lightweight script with near-zero CPU usage (0.00–0.01ms).
🧩 Framework Support — Compatible with ESX, QBCore, and QBOX.
🧱 Standalone Ready — Can also work without a framework with small adjustments.
💼 Perfect For:
Roleplay servers seeking more immersive player interactions.
Combat-focused servers that want balanced KO mechanics.
Developers looking for a plug-and-play and performance-friendly knockout solution.
to preview the script : video